Andromeda switched to horizontally aligned icons. To leave a menu, you had to push space, and then enter, and then escape, or some combination similar to that.Įarlier ME games had vertically aligned menus with clear labels. On the other side of the fence, though, ME: Andromeda had exceptionally terrible menu design. They're overly reliant on auto-aim, and often try to "help" the player by moving the camera. This is a very common problem with Japanese games.
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